


Bring water barrels to the bottom of the chasm, stack them, and do an uppercut-grab to go on. It's empty, but you can open the sealed door from the other side. By jumping onto it from a well-positioned water barrel and using the uppercut, followed by the midair Y + Y + A combo, you can fall into an unused canyon area. This area was eventually used, with some changes, for the DLC's Act 3.Īfter the Goal Ring in Arid Sands' main Night stage, there is a sealed door. These switches are mostly functional (the kill plane and platforms rise), but the actual water graphics remain in place. There is a tree which can be knocked down and used as a bridge, floating platforms, and switches that raise the water level. If the room is accessed from the ghost mission, the door will be open, and the room will contain objects. Clipping through using a glitch reveals an empty chamber.

Strangely, they were later used in modified forms in the Adventure Pack DLC.Ī closed door is present in the room at the end of Jungle Joyride Act 1 Night. These sections of the stages were abandoned by changes in the level design, but can still be found through breaking the game. Present in Sonic.ar.01 is an animation of Sonic climbing a ladder titled, sonic_ladder_up.anm.hkx In the archive named Sonic.ar.00 there is a image called ui_ps1_gauge1.dds while the gauge is still used in the final game, everything else is unused and only featured in an earlier version of the game. The relevant icon was moved downward in the final image. It is mostly the same, but the icons were changed completely between versions, and the early version's screenshot of the university is closer to the top than in the final due to an icon of Pickle in the way.

In addition to this, system.csb and now_loading.dds are also present - the former being a copy of the same file from Sonic the Hedgehog (2006) and the latter being a 1280x720 black rectangle.Įarly Spagonia Hub Preview TownSample.dds (early)Īlso present in the 'Loading' folder is an early version of the hub world preview for Spagonia. Finally, the actual UI elements themselves - ui_mm_parts1.dds strangely has (early) PlayStation button icons, even though this is the 360 version.
